Project Delta is one of the most exciting and action-packed games on Roblox. But what if you could make your experience even better? That’s where scripts come in. Scripts help you get extra features like aim assist, ESP, and other cheats that can give you an edge in the game. Below, we’ve listed four of the best scripts made by different creators. Each one is unique and comes with helpful tools. Let’s take a look.
01. Project Delta Script by Function_BloxHub
Project Delta script adds helpful visuals and aiming tools to make your game easier and more fun.
Feature | Description |
---|---|
Dot ESP | Shows a dot on screen (toggle with Z) |
Aimbot | Helps aim at enemies (toggle with X) |
Distance Display | Shows how far things are |
Dot Size Control | Customize how big the dot is |
Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/ArtChivegroup/Roblox/refs/heads/main/script/project_delta.lua"))()
02. Project Delta Script by breakneckv09
Project Delta is a full-feature script packed with ESP, aim tools, and visual tweaks.
Feature | Description |
---|---|
Aimlock | Locks aim to targets |
FOV Circle | Shows aiming circle |
ESP for Players/NPCs | Shows boxes and names of enemies |
Drop/Exit ESP | Shows items and exits |
Fullbright | Removes darkness |
No Fog & Trees | Clears view completely |
Inventory Checker | See what players have |
Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/breakneckv099/ProjectDelta-BandzHub/refs/heads/main/Project%20Delta.lua"))()
03. Anime LP Community Script by AndyOfficial
A simple but useful cheat that improves gameplay without overloading your device.
Feature | Description |
---|---|
Basic Cheat | Helpful for casual users |
Script:
loadstring(game:HttpGet("https://raw.githubusercontent.com/FemWareDevelper/AnimeSteal/refs/heads/main/delta"))()
04. Silent Aim Script (Open Source) by Linemaster
Project Delta script gives you a silent aim that auto-targets the closest enemy without needing prediction settings.
Feature | Description |
---|---|
Silent Aim | Aims for you automatically |
No Prediction | Works simply, no complex setup |
Open Source | Code is editable for developers |
Script:
-- Services
local players = game:GetService("Players");
local workspace = game:GetService("Workspace");
local user_input_service = game:GetService("UserInputService");
-- Instances
local local_player = players.LocalPlayer;
local camera = workspace.CurrentCamera;
-- Utility Functions
local utility = {}; do
utility.new_connection = function(signal, func)
return signal:Connect(func);
end;
utility.instance_new = function(type, properties)
local instance = Instance.new(type);
for property, value in properties do
instance[property] = value;
end;
return instance;
end;
utility.has_character = function(player)
return (player and player.Character and player.Character:FindFirstChild("Humanoid")) and true or false;
end;
utility.require = function(module_name)
local loaded_modules = getloadedmodules();
for i = 1, #loaded_modules do
if loaded_modules[i].Name == module_name then
return require(loaded_modules[i]);
end;
end;
return nil;
end;
end;
-- Combat Logic
local combat = {}; do
combat.get_closest_player = function()
local closest_player;
local mouse_position = user_input_service:GetMouseLocation();
local radius = math.huge;
local all_players = players:GetPlayers();
for i = 1, #all_players do
local player = all_players[i];
if player ~= players.LocalPlayer and utility.has_character(player) then
local hrp = player.Character:FindFirstChild("HumanoidRootPart");
if not hrp then continue end;
local position, on_screen = camera:WorldToViewportPoint(hrp.Position);
if not on_screen then continue end;
local distance = (mouse_position - Vector2.new(position.X, position.Y)).Magnitude;
if distance <= radius then
radius = distance;
closest_player = player;
end;
end;
end;
return closest_player;
end;
end;
-- Silent Aim Part Setup
local fake_part_silent_part = utility.instance_new("Part", {
Anchored = true,
CanCollide = false,
Transparency = 1,
CFrame = CFrame.new(1, 1, 1)
});
local bullet_module = utility.require("Bullet");
local old; old = hookfunction(bullet_module.CreateBullet, function(...)
local args = {...};
local closest_player = combat.get_closest_player();
if not closest_player then return old(...) end;
fake_part_silent_part.CFrame = CFrame.new(camera.CFrame.Position, closest_player.Character.HumanoidRootPart.Position);
args[9] = fake_part_silent_part;
return old(unpack(args));
end);
How to Use the Scripts
- First, install a Roblox executor like KRNL or Synapse X.
- Copy the script code provided above.
- Open your executor and attach it to Roblox while playing Project Delta.
- Paste the script and click Execute.
- Enjoy the new features in-game!
What Are the Benefits of Using Scripts?
Scripts give you a major advantage in games like Project Delta. You can easily spot enemies with ESP, hit targets with silent aim, and even brighten up the map using fullbright. Project Delta tools not only help beginners play better but also let experienced players play smarter. Project Delta scripts are easy to turn on or off, giving you full control. If you’re tired of being at a disadvantage, using scripts can level the field.