Project Delta

Project Delta is one of the most exciting and action-packed games on Roblox. But what if you could make your experience even better? That’s where scripts come in. Scripts help you get extra features like aim assist, ESP, and other cheats that can give you an edge in the game. Below, we’ve listed four of the best scripts made by different creators. Each one is unique and comes with helpful tools. Let’s take a look.

01. Project Delta Script by Function_BloxHub

Project Delta script adds helpful visuals and aiming tools to make your game easier and more fun.

Feature Description
Dot ESP Shows a dot on screen (toggle with Z)
Aimbot Helps aim at enemies (toggle with X)
Distance Display Shows how far things are
Dot Size Control Customize how big the dot is

Script:

loadstring(game:HttpGet("https://raw.githubusercontent.com/ArtChivegroup/Roblox/refs/heads/main/script/project_delta.lua"))()

02. Project Delta Script by breakneckv09

Project Delta is a full-feature script packed with ESP, aim tools, and visual tweaks.

Feature Description
Aimlock Locks aim to targets
FOV Circle Shows aiming circle
ESP for Players/NPCs Shows boxes and names of enemies
Drop/Exit ESP Shows items and exits
Fullbright Removes darkness
No Fog & Trees Clears view completely
Inventory Checker See what players have

Script:

loadstring(game:HttpGet("https://raw.githubusercontent.com/breakneckv099/ProjectDelta-BandzHub/refs/heads/main/Project%20Delta.lua"))()

03. Anime LP Community Script by AndyOfficial

A simple but useful cheat that improves gameplay without overloading your device.

Feature Description
Basic Cheat Helpful for casual users

Script:

loadstring(game:HttpGet("https://raw.githubusercontent.com/FemWareDevelper/AnimeSteal/refs/heads/main/delta"))()

04. Silent Aim Script (Open Source) by Linemaster

Project Delta script gives you a silent aim that auto-targets the closest enemy without needing prediction settings.

Feature Description
Silent Aim Aims for you automatically
No Prediction Works simply, no complex setup
Open Source Code is editable for developers

Script:

-- Services
local players = game:GetService("Players");
local workspace = game:GetService("Workspace");
local user_input_service = game:GetService("UserInputService");

-- Instances
local local_player = players.LocalPlayer;
local camera = workspace.CurrentCamera;

-- Utility Functions
local utility = {}; do
    utility.new_connection = function(signal, func)
        return signal:Connect(func);
    end;

    utility.instance_new = function(type, properties)
        local instance = Instance.new(type);
        for property, value in properties do
            instance[property] = value;
        end;
        return instance;
    end;

    utility.has_character = function(player)
        return (player and player.Character and player.Character:FindFirstChild("Humanoid")) and true or false;
    end;

    utility.require = function(module_name)
        local loaded_modules = getloadedmodules();
        for i = 1, #loaded_modules do
            if loaded_modules[i].Name == module_name then
                return require(loaded_modules[i]);
            end;
        end;
        return nil;
    end;
end;

-- Combat Logic
local combat = {}; do
    combat.get_closest_player = function()
        local closest_player;
        local mouse_position = user_input_service:GetMouseLocation();
        local radius = math.huge;
        local all_players = players:GetPlayers();
        for i = 1, #all_players do
            local player = all_players[i];
            if player ~= players.LocalPlayer and utility.has_character(player) then
                local hrp = player.Character:FindFirstChild("HumanoidRootPart");
                if not hrp then continue end;
                local position, on_screen = camera:WorldToViewportPoint(hrp.Position);
                if not on_screen then continue end;
                local distance = (mouse_position - Vector2.new(position.X, position.Y)).Magnitude;
                if distance <= radius then
                    radius = distance;
                    closest_player = player;
                end;
            end;
        end;
        return closest_player;
    end;
end;

-- Silent Aim Part Setup
local fake_part_silent_part = utility.instance_new("Part", {
    Anchored = true,
    CanCollide = false,
    Transparency = 1,
    CFrame = CFrame.new(1, 1, 1)
});

local bullet_module = utility.require("Bullet");
local old; old = hookfunction(bullet_module.CreateBullet, function(...)
    local args = {...};
    local closest_player = combat.get_closest_player();
    if not closest_player then return old(...) end;
    fake_part_silent_part.CFrame = CFrame.new(camera.CFrame.Position, closest_player.Character.HumanoidRootPart.Position);
    args[9] = fake_part_silent_part;
    return old(unpack(args));
end);

How to Use the Scripts

  • First, install a Roblox executor like KRNL or Synapse X.
  • Copy the script code provided above.
  • Open your executor and attach it to Roblox while playing Project Delta.
  • Paste the script and click Execute.
  • Enjoy the new features in-game!

What Are the Benefits of Using Scripts?

Scripts give you a major advantage in games like Project Delta. You can easily spot enemies with ESP, hit targets with silent aim, and even brighten up the map using fullbright. Project Delta tools not only help beginners play better but also let experienced players play smarter. Project Delta scripts are easy to turn on or off, giving you full control. If you’re tired of being at a disadvantage, using scripts can level the field.