Two Powerful Scripts for Blood Debt For Roblox (1)

If you’re playing Blood Debt on Roblox and want an easier way to spot enemies or identify roles, ESP scripts can really help. ESP (Extra Sensory Perception) scripts show player info like who’s the killer, sheriff, or even if someone is unarmed. These two scripts below are some of the best for making the game simpler and smarter to play.

01. ESP AI – Script by Neural Network

This script was made entirely using AI (a neural network). It checks which weapon a player has and shows their role using colored dots.

Features

Feature Description
AI-Created Script Made by a neural network automatically
Weapon Detection Detects 6 main weapons used by killers/sheriffs
ESP Dots Adds colored dots based on role (killer, sheriff)
Open Source You can edit and improve it if you want

Script:

loadstring(game:HttpGet("https://raw.githubusercontent.com/qwezxc123zz/FreeCheats/main/ESPBloodDebt.lua"))()

02. Blood Debt ESP – Made by ChatGPT

A simpler script that shows where the killers are. Great for quick help in tracking roles.

Features

Feature Description
ESP for Killers Shows killers with easy-to-see markers
Easy to Use Simple code that works well
Good for Beginners No extra setup needed

Script:

local Players = game:GetService("Players")
local workspace = game:GetService("Workspace")

local weaponMarkers = {
    Killer = {"Sawn-off", "K1911", "RR-LightCompactPistolS", "JS2-Derringy", "KOLT-AR15", "JS-22", "KamatovS"},
    Sheriff = {"RR-Snubby", "GG-17", "IZVEKH-412"},
    HomigradTerrorist = {"VK's ANKM", "RY's GG-17", "AT's KAR15"},
    HomigradPolice = {"RR-40", "IZVEKH-412"},
    MeleeWeapons = {"Lead Pipe", "KitchenKnife", "Pen"}
}

local function createDot(player, color)
    if player.Character and player.Character:FindFirstChild("Head") then
        local head = player.Character.Head
        local dot = head:FindFirstChild("RoleDot")
        if not dot then
            dot = Instance.new("BillboardGui")
            dot.Name = "RoleDot"
            dot.Size = UDim2.new(0, 8, 0, 8)
            dot.Adornee = head
            dot.AlwaysOnTop = true
            dot.Parent = head

            local frame = Instance.new("Frame")
            frame.Size = UDim2.new(1, 0, 1, 0)
            frame.BackgroundColor3 = color
            frame.Parent = dot
        else
            dot.Frame.BackgroundColor3 = color
        end
    end
end

local function removeDot(player)
    if player.Character and player.Character:FindFirstChild("Head") then
        local head = player.Character.Head
        local dot = head:FindFirstChild("RoleDot")
        if dot then
            dot:Destroy()
        end
    end
end

local function isPlayerUnarmed(player)
    local backpack = player:FindFirstChild("Backpack")
    local toolInHand = player.Character and player.Character:FindFirstChildOfClass("Tool")
    local npcModel = workspace.NPCSFolder:FindFirstChild(player.Name)
    local npcWeapon = npcModel and npcModel:FindFirstChildOfClass("Tool")

    if not toolInHand and not npcWeapon and (not backpack or #backpack:GetChildren() == 0) then
        return true
    end
    return false
end

local function checkValidWeapon(player)
    local backpack = player:FindFirstChild("Backpack")
    local toolInHand = player.Character and player.Character:FindFirstChildOfClass("Tool")
    local npcModel = workspace.NPCSFolder:FindFirstChild(player.Name)
    local npcWeapon = npcModel and npcModel:FindFirstChildOfClass("Tool")
    
    local detectedWeapon = nil
    local detectedRole = nil

    local function checkWeapon(item)
        for role, weapons in pairs(weaponMarkers) do
            if table.find(weapons, item) then
                detectedRole = role
                detectedWeapon = item
            end
        end
    end

    if backpack then
        for _, item in pairs(backpack:GetChildren()) do
            checkWeapon(item.Name)
        end
    end

    if toolInHand then
        checkWeapon(toolInHand.Name)
    end

    if npcWeapon then
        checkWeapon(npcWeapon.Name)
    end

    return detectedRole, detectedWeapon
end

local function checkTargetHints(player)
    local hintsGui = game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("RESETONDEATHStatusGui")
    if hintsGui and hintsGui:FindFirstChild("TARGETHINT") then
        local hintText = hintsGui.TARGETHINT.Text
        local npcModel = workspace.NPCSFolder:FindFirstChild(player.Name)
        if npcModel and npcModel:FindFirstChild("Configuration") then
            for _, valueObj in pairs(npcModel.Configuration:GetChildren()) do
                if valueObj:IsA("StringValue") and valueObj.Value == hintText then
                    return true
                end
            end
        end
    end
    return false
end

local function assignDots()
    for _, player in pairs(Players:GetPlayers()) do
        local role, weapon = checkValidWeapon(player)
        local isHintMatch = checkTargetHints(player)
        local isUnarmed = isPlayerUnarmed(player)

        if isHintMatch then
            createDot(player, Color3.fromRGB(255, 255, 0)) -- Yellow
        elseif role then
            if role == "Killer" then
                createDot(player, Color3.fromRGB(255, 0, 0)) -- Red
            elseif role == "Sheriff" then
                createDot(player, Color3.fromRGB(0, 0, 255)) -- Blue
            elseif role == "HomigradTerrorist" then
                createDot(player, Color3.fromRGB(255, 165, 0)) -- Orange
            elseif role == "HomigradPolice" then
                createDot(player, Color3.fromRGB(0, 0, 255)) -- Blue
            end
        elseif isUnarmed then
            createDot(player, Color3.fromRGB(0, 255, 0)) -- Green
        else
            removeDot(player)
        end
    end
end

while true do
    assignDots()
    task.wait(1.5)
end

How to Use the Script

  • Get an Executor – You’ll need a Roblox script executor like Synapse X or Delta.
  • Open Blood Debt Game – Launch the game from Roblox.
  • Paste Script – Copy the script you want to use and paste it into the executor.
  • Run the Script – Click on the “Execute” button and the ESP will start working.

What Are the Benefits of Using the Script?

Using these scripts makes your game much easier and more fun. Instead of guessing who the killer or sheriff is, the ESP shows you right away. This helps you stay safe and make smarter decisions. The colored dots help you quickly know who’s armed or not. It also works great if you want to improve your reaction time or simply explore the game better.